Argol

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Brief Overview

Argol is the Knight Commander of Albright, companion to Cazio and best friend to Quarion Liadon. After 100 years of service to adventuring, Argol has found himself to be a strong leader and warhorse, and though he is astute and brave, he is still not adept at feeling security, compassion, or loss.

Argol, Knight Commander of Albright.

Contents


Early History

While many people are, have been, and will continue to be, born in Grundlewood, not many are the consequence of a siege, and fewer still live to see the conclusion. Argol was not only born as the consequence of a siege, he was borne right into the middle of it: fighting only moments after his conception.

During the Second Undead Siege of Grundlewood, a team of trained wizards and craftsman gathered. Though many of its citizens were already consumed, and there was little hope to saving its people, there was a great fear that, after consuming the city, the zombie army would move on to consume the rest of the countryside. The craftsmen and wizards recognized this and so, more than 100 years ago, Argol was raised to raze the undead.

He has no recollection of his creation, the full extent of his involvement in Grundlewood or of his brethren, or how he came to be free.

Training

One of the brilliant joys of being Argol is that he has a strong body and an adept knowledge of combat; that same advantage is reminiscent of a void in Argol, which is the seeming lack of acquisition of that knowledge. He has always been designed to kill, perhaps, in the beginning, even without distinction.

The real training did not come in learning to fight, but learning to be integrated back into person-kind. When he was raised by Lord Skulhedface, he was christened with the last name (and also as 'argol', a deterioration of the engraved 'wargolem' across his chest).

During his early years, he made many poorly calculated errors. There was no sense of judgment, nor opposition. He was stronger than many of his companions, and all of his enemies. Once again, the intention to destroy and kill became overwhelming and uncontrollable. Several innocent lives were lost to argol's undisciplined hands.

It was through the guidance of strangers, and finally through the King of Albright, that Argol (the name capitalized and emblazoned above his 'heart' on his breastplate) became a member of the community, and a citizen of power as the Commander of the Knights of Albright.

Current History

The King of Albright did more than simply restamp Argol's armor and offer him a job--he built a life for the warforged barbarian.

During his adventuring, Argol had accepted a charge: find the 7 Stones, reunite them, and protect humanity from them. While his intentions were good and the charge was suitable for a man of his years, he only ever succeeded in protecting humanity. Though the party was many and the mission was clear, there was a great falling out, and the party split. Argol, feeling lost, returned to the kingdom that had welcomed him with open arms: Albright.

For the last decade he has served the standing army and trained the knights of the kingdom, alongside Cazio. While the rest of the group had dropped their charge and fled the stones, one man among them had refused to abandon his post: Quarion. Over the years, Argol and Quarion grew close, and together have refueled the search for the mystical (and perhaps, mythical) tragedy of the stones.

Personality

Argol is a strong leader because he can easily distinguish a strength from a weakness. The ability, so rare in leaders of the realm, is a result of his traditional creation: everything correctly utilized is a resource.

While he has grown to understand the function of friendship, and even cultivated it, his relationships are cultivated on patience and cause. He does not respond well to new stimuli, and responds most effectively with those who are most distinct and predictable.

For this reason, Argol is a champion of dwarves: both because of his similar hardheaded adventures, and for his ease and honesty in approach.

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