The Bravado

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Brief Overview

The Bravado is a Strike-class Medium Cruiser. It is part of the Rebel Alliance fleet and is captained by Captain Alec Brand.

The Bravado.

Contents


Capture by the Republic

The Bravado originally entered service for the Imperial fleet. It was assigned planetary defense duty. During a Rebel invasion of the planet, the Strike-class cruiser was disabled and captured.

In the Service of the Republic

After capture by the Rebellion, the ship was renamed The Bravado. The ship's major systems were modified and replaced as necessary in order to be in line with Rebel specifications and technology. A large part of this modification was to add automated systems and computers to control them. This included a heavily modified V6 series droid, V6-1C.

In order to support long term missions, additional fresh water and supply storage areas were added to The Bravado. The hangar bay area was expanded to be able to contain a full squadron of Rebel snub-fighters as well as a group of freighters and transports.

At the completion of the modifications, the ship joined the Rebel Fleet in orbit above the planet Hoth.

Bacop's Description

This is a copy of Bacop's description of the layout of the Bravado, as given by him in character.

The ship began to rotate in the air as Bacop pointed out the major exterior systems. He started by highlighting the large quad engine array at the back of the ship. He pointed to several strike points at the location where the engines joined the rest of the hull, suggesting that the crew take note of these potential weaknesses.

From there, he moved on to the turbolaser batteries. There batteries were located such that they could defend the ship in every direction. Two batteries were located port and starboard and two more were positioned at the aft and fore of the hull. The port and starboard turbolasers were complemented by ion cannon batteries.

On the bottom of the ship, located along the mid section and to the starboard and port of the center line where two tractor beam batteries.

After detailing the weapon systems, Bacop pointed out a few more weak points of the ship, located at the points where the modular structures were joined together.

"Should the shields fail, the ship will need to be maneuvered to protect these points. The Imps designed this ship, and you can damn well bet they know its weaknesses."

The holo of the ship moved in to show the schematics of the interior of the ship. Each quadrant was divided into numerous decks. The first forward quadrant was largely occupied by the fresh water storage tanks. The majority of the remaining space was occupied by a forward power station and the turbolaser batteries.

The second quadrant contained the two hangar bays. In the deck space between the hangars were located various machine shops, repair bays, and other areas associated with maintenance and engineering. In the deck space above the hangars were the pilot's briefing and strategy rooms, including the flight simulators.

The third quadrant contained the officers' quarters, including the Captain's and XO's staterooms. Rec rooms and the tap-caf were located on the upper decks. This quadrant also contained the bridge turbolift. The central decks in this area contained the auxiliary bridge.

Both the primary and auxiliary bridge had a similar layout, the major difference being that the primary bridge was elevated above the ship, allowing the extent of the upper hull as well as the space around the ship to be visible through the viewports. Since the auxiliary bridge was located at the center of the ship, it contained no actual viewports. Instead, monitors lined its walls and displayed images fed from various holocams mounted on the exterior of the ship. The positioning of the cams was such that the view in this room was similar to that of the viewports on the actual bridge.

The command stations in the bridge were organized into a horseshoe shape. Navigation and flight controls were at the fore of the bridge. The port stations contained the communications and sensor control decks, as well as V6's docking station. The starboard stations contained system status and engineering panels. The center of the horseshoe contained a holodeck that piped information from the various stations. It was here that the Captain or officer in charge typically kept watch over the bridge and the operation of the ship. Behind the command deck was a briefing room and a strategy/map room.

The fourth quadrant contained the detention cells and rooms for storage and supplies. In addition, the marine barracks and more crew quarters were located here. The various mess halls were also located here. Bacop's audience chuckled when he pointed out their own location.

In the aft of this quadrant was another power generator. This generator was much larger than the forward generator. In fact, it was capable of powering the entire ship by itself. Feeding from the rear generator were the engine assemblies which contained both the sublight and hyperspace drives. This assembly dominated the aft hull of the ship. Access paths lead from the fourth quadrant decks into the various maintenance passages that weaved through the engine assembly.

As a whole, the ship was in fairly good condition and even appeared to have retained its factory shine in a few areas. The Alliance was able to capture her when it was new to the Empire. Any systems damaged during the capture were repaired by Alliance techs. The systems that didn't match Alliance standards were replaced or upgraded. The Bravado was a good ship, and most of the crew was happy and proud to be serving aboard her.

Statistics

Loronar Corporation Strike-class Medium Cruiser
Colossal (frigate) capital ship
Init -3; Senses Perception +6


Defense Ref 18 (flat-footed 17), Fort 54; +17 armor, Vehicular Combat
hp 1,600; DR 20; SR 150; Threshold 154


Speed fly 3 squares (starship scale)
Ranged 2 turbolaser batteries +13 and
4 light turbolaser batteries +13 and
2 ion cannon batteries +13 and
2 tractor beam batteries +13
Fighting Space 2x2 (starship scale); Cover total
Base Atk +2; Grp +66


Abilities Str 98, Dex 12, Con --, Int 16
Skills Initiative -3, Mechanics +6, Perception +6, Pilot -3, Use Computer +6


Crew 1,000 (skeleton); Passengers 100 (troops)
Cargo 16,750 tons; Consumables 4 years; Carried Craft 18 starfighters, 5 freighters
Hyperdrive x2 (x12 backup), navicomputer
Availability Military; Cost not available for sale (black market value 17,000,000 used)


Turbolaser battery (5 gunners)
Atk +13 (-7 against targets smaller than Colossal), Dmg 7d10x5


Light turbolaser battery (5 gunners)
Atk +13 (-7 against targets smaller than Colossal), Dmg 2d10x5


Ion cannon battery (5 gunners)
Atk +13 (-7 against targets smaller than Colossal), Dmg 3d10x5 ion


Tractor beam battery (5 gunners)
Atk +13 (-7 against targets smaller than Colossal), Dmg -- (grapple +66) {{#if: Regenerating shields (can recharge shields at +10 instead of the normal +5), Advanced Slave Circuits (more automation, less crew required), Medical Suite | ---- Modifications
Regenerating shields (can recharge shields at +10 instead of the normal +5), Advanced Slave Circuits (more automation, less crew required), Medical Suite | }}

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